Tactical RetreatĬoming in at number seven on my list is Tactical Retreat. You should have this on every single character that has at least 3 Warfare if possible. This Skill would be higher on my list if it didn’t require 3 Warfare, and if you could acquire it before level 16. This Skill boosts both Physical and Magic Armour, as well as providing a damage boost if you manage to kill the target in the allotted number of turns, which is not difficult to do whatsoever. However, it has since been updated twice and no longer costs any AP at all. This is a Skill that used to cost 2 AP once upon a time, and was far too expensive to use for the benefit it provided. ChallengeĪt number eight on my list is Challenge. I highly recommend this one on any Build that uses Summoning, or any Build that has a couple of points into Summoning because of the gear they are wearing. However, often times as you acquire gear it will have bonuses on it to Summoning, and this can make for an easy way to acquire Dominate Mind without spending valuable Ability Points. The downside is that it has a hefty cost at 3 AP, and requires some investment into Summoning, which doesn’t benefit most Builds. Dominate mind might be the most effective CC in the game, as it not only removes an enemy from the fight for 2 turns, that enemy then fights for you. Dominate MindĬoming in at number nine on my list is Dominate Mind. If you’re looking for a way to boost your Physical Armour, consider using this Skill, especially on your melee units. For only one AP, this is still a good trade off, especially with the potential to provide much much more Armour than Fortify under the right circumstances. Still, it makes for a very effective method to replenish Physical Armour, providing 50% of the value of Fortify by default, and an extra 50% for each corpse consumed. This Skill would actually be higher on my list if it weren’t for the fact that Mages and Rangers will typically get less use out of it since they are not usually in range to consume corpses as often. Bone CageĬoming in at number ten is Bone Cage. It is arguably the best all around Skill in the game, assuming you have Source, so if you need some extra fire power be sure to add it. Of all the Source Skills in DOS II, it has the most versatility to fit into any Build you are using, and will usually enhance it tremendously. However, one fantastic Source Skill that I can recommend for any Build is Skin Graft. Source Skills are not included in this Guide because most of them belong in specialized Builds, so it did not seem fitting to add them here. Divinity Original Sin 2 Beginners Guide: 10 Best Skills For Any Build So if you’re looking for ways to improve upon a Build you’ve already created, consider adding some of these to it. There may be Skills that are better suited for particular Builds, but these can be used in nearly every Build effectively. In this Divinity: Original Sin 2 Beginners Guide, I’m going to be covering the 10 best Skills that can make just about any build better, no matter whether they are melee, ranger, or mage.
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